Prehistoric Panic is an Android game created in Unity. The team working on this game consisted of four members: Luke Grebe, Trent Cornwell, Quentin Young, and myself.
My main role in the creation of this game was lead artist. I created all of the background art (for the screens as well as levels), character art, and obstacles. To create all of these art assets I used mostly Adobe Photoshop and a little bit of Adobe Illustrator along with a Wacom tablet.
While making the game I learned important things:
-I learned more about shadows in the background and how to make 2D art seem more 3D
-I learned how adding texture can give a new effect to art
-I learned how to make art look cohesive
It is an endless runner game where the main goal is to get a high score. The player must control both Mo and his shadow to escape the cave-in by jumping over obstacles to make it to the next level.