Prehistoric Panic

Prehistoric Panic is an Android game created in Unity. It is an endless runner with the main goal being to earn a high score. The player must control two characters, as they try to escape a cave-in.

Prehistoric Panic is an Android game created in Unity. The team working on this game consisted of four members: Luke Grebe, Trent Cornwell, Quentin Young, and myself.
 
My main role in the creation of this game was lead artist. I created all of the background art (for the screens as well as levels), character art, and obstacles. To create all of these art assets I used mostly Adobe Photoshop and a little bit of Adobe Illustrator along with a Wacom tablet.
 
While making the game I learned important things:
     -I learned more about shadows in the background and how to make 2D art seem more 3D
     -I learned how adding texture can give a new effect to art
     -I learned how to make art look cohesive
 
It is an endless runner game where the main goal is to get a high score. The player must control both Mo and his shadow to escape the cave-in by jumping over obstacles to make it to the next level.
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